Tuesday, August 19, 2008
Concept 4
Again, this next design concept was based upon having a strong curvilinear wall that essentially wraps and cocoons the habitable space providing privacy to the occupant whilst creating this sense of hard and soft and indifference. The interior space emerges from within the cocoon and the units are located across the face of the wall. An internal wall offset from the external skin forms the corridor that traverses around this curvilinear wall. This is a long and reasonably narrow space where the habitant must pass through in order to access the other units and also provides a place of reflection as you walk through the space (empty unit 7). By shifting the entire space up off the ground provides a sense of security for the habitant whilst also allowing them to watch from above what is happening around them from a distance. This was also indented to reflect my characters desire to forget the past whilst the solid heavy masonry wall is a constant reminder of what once was tying the space ‘back to earth’ so to speak and therefore back to reality. Once within the shell of the space the occupant is able to leave the past behind...
Again, this next design concept was based upon having a strong curvilinear wall that essentially wraps and cocoons the habitable space providing privacy to the occupant whilst creating this sense of hard and soft and indifference. The interior space emerges from within the cocoon and the units are located across the face of the wall. An internal wall offset from the external skin forms the corridor that traverses around this curvilinear wall. This is a long and reasonably narrow space where the habitant must pass through in order to access the other units and also provides a place of reflection as you walk through the space (empty unit 7). By shifting the entire space up off the ground provides a sense of security for the habitant whilst also allowing them to watch from above what is happening around them from a distance. This was also indented to reflect my characters desire to forget the past whilst the solid heavy masonry wall is a constant reminder of what once was tying the space ‘back to earth’ so to speak and therefore back to reality. Once within the shell of the space the occupant is able to leave the past behind...
Concept 3
This design was again a further development of this notion of hard and soft elements and the slipping of units within a solid external skin. The tower within this is represented through the bold curvilinear wall that cuts through both levels of the dwelling. It projects up through the space forming different units and is where the inhabitant is able to reflect when they occupy the empty unit 7 which is located on the bottom floor of the space.
This design was again a further development of this notion of hard and soft elements and the slipping of units within a solid external skin. The tower within this is represented through the bold curvilinear wall that cuts through both levels of the dwelling. It projects up through the space forming different units and is where the inhabitant is able to reflect when they occupy the empty unit 7 which is located on the bottom floor of the space.
Concept 2
I have intended to create a more centralised, yet still uncontrolled environment through this model. Although the Bridgeman thinks of himself as old and wise he is quite the opposite. With having lost someone in his life I attempted to reflect this loss through absence, by taking away a sense of direction within the building and by linking the units through a more open-plan environment.
Concept 1
This concept consists of a series of units scattered across the open facade and encased by a heavy masonry curvilinear wall. My intention here was to create almost a split personality – representing the anxious/uptight personality of my character against the ‘hard’/wise characteristics that he possesses. There is no consistency throughout the placing and sizing of the units across the space – this was intended to reflect the conflicting personality of the Bridgeman.
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